Know About Conventional Accounting Methods And Online Accounting Software

Filed Under (Management Software) by on 08-08-2017

Know about conventional accounting methods and online accounting software

by

quadraacguru

Prior to the invention of software technology, the conventional accounting methods were time consuming. Not only because many accounting books had to be maintained, but also the scope for errors and mistakes was very extensive. Beginning from journal entries and ledger entries to the last and final statement of Balance Sheet, many hours of accounting work had to be invested by staff who work in accounting department.

Keeping in view of the technology benefits, there is a good emergency of small businesses and in this line of business development, online accounting software multiplies the benefits to all small business owners.

Learning about accounting methods and self-login procedures, keeping the confidentiality of the data are all assured and online accounting software guarantees the promising results about accuracy and speed. Further there is no scarcity of memory or spoilage of data as it rests safely online for any future period of time.

Login to access and make entries, or forward statements to customers or file your tax return or calculate your debtors amount or creditors amount or any other info that you require can be easily draw from online accounting software.

Saving time and scope for high accuracy :

Physical books are a matter of time and maintenance. Further these have to be stored in a safe place in for the point of reference and further these are very delicate to store. Not only it requires lot of space but you definitely need to take care of them to access the info at any point of time.

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Whereas online accounting software removes all the hindrances and gives you most high record of reliance and dependence to get access to the data at any time. This is really essential that you can trust and rely on the source of online accounting software.

Another vast benefit of online accounting software is that, if there corrections to be made, you can verify and make necessary corrections whereas for physical accounts books, it is a matter of a lot of corrections and it involves lot of time and labor. It also slows down the work of accounting procedures.

Therefore it is always ideal to choose online accounting software that ensures saving of time and it gives a lot of scope for maintaining high accuracy. Keeping in view of the benefits given by online accounting software it is always recommended to choose and opt for these benefits and draw the assistance on a constant pace.

Technology benefits for small businesses :

There will be many doubts and questions as to how software technology can help small businesses. But the fact is, every small business has a lot of helpline from online sources and especially with online accounting software. Technology speeds up the process and offers a lot of system in many aspects. It simplifies every lengthy accounting procedure with an easy process and provides exceedingly good results. Online accounting offers similar benefits similar to that of regular books of accounting and in fact it offers more convenience to login and access your business account, anytime and anywhere.

In spite of the fact that accounting procedures are very lengthy and time consuming, opting to choose easy and simple

billing software

online accounting methods will not only guarantee promising results but most importantly, it provides a very good scope for improving businesses in a plenteous strategies.

Online accounting software is not only knowledge- based but it is a path of success as there is every detail of business available in your business account. Learning to login and entering journal entries, passing ledger entries and learning the process and system of preparing trial balance and balance sheet or preparing weekly or periodical business reports, is done very easy and this is much more quick and speedy as compared to regular business accounts maintenance in the conventional methods.

Building customer base and efficient services :

With the regular methods of books of accounts, building customers goes into marketing strategy whereas online marketing can also be made with

accounting software

online accounting software. Forwarding bills, customer letters and newsletters is a proven method of marketing your business products and services and this is carried out very safely and systematically.

Cutting Costs on Accounts Management :

www.accounting-guru.net is a proven accounting website that can save exceedingly good costs while improving efficiency and it brings a very good saving factor to the business owner. Recruitment of staff for accounting maintenance is reduced and it brings a lot of mobility to access and review your business anytime and anywhere.

Accounts maintenance requires a lot of stationery such as books, pens, pencils, folders and binding records whereas all such costs can be reduced by opting to choose online accounting software which is really benefiting. Apart from cutting manpower, stationery and saving time, it brings a lot of accuracy for your business and it is really important that accounts maintenance must go on with accuracy for a longer period of time.

Therefore online accounting software not only ensures speed and accuracy, but it also moves your business transactions in a very efficient way. Growing expenses for accounts management can be cut in by large margins and you can draw the benefit of efficient online accounting system in an extensive way and achieve good results for your business.

What are the highlights of best accounting software :

Amidst of plenty of accounting software making an entry into the market, it will definitely indicate a scope for ambiguity in choosing the best accounting software. Best accounting software will always offer easy registration procedure, maintenance of data confidentiality and mobility to access anytime. It also ensures speedy and accuracy and saves a lot of time and money.

The technology benefits in utilizing the best services can only be achieved when there is accuracy in online accounting software. Especially with the growing online businesses, keeping an online accounting registration will speed up the daily processes and will produce the best results for growth in business. This is really required in order to ensure to smooth and efficient functioning of a business.

Accounting guru provides online accounting software .We Are all known for our quality of online inventory software our services fields in Bangalore online billing software maintenance of ledger accounts. Call Us +91 9632042668 Visit at: https://www.accounting-guru.net/

Article Source:

ArticleRich.com

California’s violent video game ban law ruled unconstitutional by US Court of Appeals

Filed Under (Uncategorized) by on 08-08-2017

Sunday, February 22, 2009

A U.S. Court of Appeals on Friday has declared unconstitutional California Assembly Bills 1792 & 1793, the California “ultraviolent video games law” that sought to ban the sale or rental of violent video games to minors.

Federal judge Consuelo M. Callahan has ruled that the 2005 statewide ban, which has yet to be enforced, violates minors’ rights under the US Constitution’s First and 14th amendment because even the most graphic on-screen mayhem, video game content represents free speech that cannot be censored without proper justification.

The Court has ruled that there’s no convincing evidence it causes psychological damage to young people. The 3-0 judgment has affirmed an earlier ruling by a U.S. District Court, which barred enforcement of the law on the basis that it was “unduly restrictive” and “used overly broad definitions,” and that the state failed to show that the limitations on violent video games would actually protect children.

In 2005, Leland Yee (???), a California State Senator (in District 8 which includes the western half of San Francisco and most of San Mateo County), Speaker pro Tempore of the Assembly (D-San Francisco/Daly City), introduced California Assembly Bills 1792 & 1793 which barred “ultra-violent” video games from minors under the age of eighteen in California and mandated the application of ESRB ratings for video games.

“California Assembly Bills 1792 & 1793” were commonly called the “ultraviolent video games bills” or simply “video game ban” bills. Bill 1792 banned the sales of such video games while Bill 1793 required signs explaining the regulations on said games to be placed where such were sold. Both bills were passed by the Assembly and signed by Governor Arnold Schwarzenegger into law (AB 1179) on October 7, 2005.

Explicitly, these two bills provided that:

  • AB 1792 will place ultra-violent video games into the “matter” portion of the penal code, which criminalizes the sale of said material to a minor.
  • AB 1793 will require retailers to place M-rated games separate from other games intended for children, and will also require retailers to display signage explaining the ESRB rating system.

Yee, a former child psychologist has publicly criticized such games as Grand Theft Auto: San Andreas and Manhunt 2, and opposes the U.S. Army’s Global Gaming League.

On October 17, 2005, before the effectivity of the challenged Act, plaintiffs Video Software Dealers Association, the not-for-profit international trade association dedicated to advancing the interests of the $32 billion home entertainment industry and Entertainment Software Association, a 1994 US trade association of the video game industry have filed lawsuit (D.C. No. CV-05-04188-RMW) against the defendants Governor Arnold Schwarzenegger, CA Attorney General, Edmund G. Brown, Santa Clara County District Attorney George Kennedy, City Attorney for the City of San Jose, Richard Doyle, and County Counsel for the County of Santa Clara, Ann Miller Ravel.

Plaintiffs’ counsel, Jenner & Block‘s Paul M. Smith has filed a declaratory relief to invalidate the newly-enacted California Civil Code sections 1746-1746.5 (the “Act”), on the grounds that it allegedly violated 42 U.S.C. § 1983 and the First and Fourteenth Amendments.

Plaintiffs have submitted that “the Act unconstitutionally curtailed freedom of expression on its face based on content regulation and the labeling requirement, was unconstitutionally vague, and violated equal protection. California’s restrictions could open the door for states to limit minors’ access to other material under the guise of protecting children.”

By December 2005, both bills had been struck down as unconstitutional, by Ronald M. Whyte, District Judge, Presiding in the United States District Court for the Northern District of California in San Jose, thereby preventing either from going into effect on January 1, 2006.

Judge Whyte has granted plaintiffs’ motion for a preliminary injunction in “Video Software Dealers Ass’n v. Schwarzenegger,” 401 F. Supp. 2d 1034 (N.D. Cal. 2005), and cross-motions for summary judgment, in “Video Software Dealers Ass’n v. Schwarzenegger,” No. C-05-04188, slip op. (N.D. Cal. Aug. 6, 2007).

Similar bills were subsequently filed in such states as Illinois, Oklahoma, Minnesota, Michigan and Louisiana have been ruled to be unconstitutional by federal courts on First Amendment grounds, according to Sean Bersell, a spokesman for the Entertainment Merchants Association.

The defendants, in the instant Case No. 07-16620, have timely appealed the judgment. On October 29, 2008, the appealed case was argued and submitted to the Sacramento, California‘s U.S. Court of Appeals, hence, the promulgation of the instant 30 pages decision (No. 07-16620; D.C. No. CV-05-04188-RMW) by Alex Kozinski, Chief Judge, Sidney R. Thomas and Consuelo M. Callahan (who wrote the court’s opinion), United States Court of Appeals for the Ninth Circuit Judges.

In the ban’s defense, Deputy Attorney General for the State of California, Zackery Morazzini has contended that “if governments restrict the sale of pornography to minors, it should also create a separate category for ultra-violent video games.” Edmund Gerald “Jerry” Brown, Jr., California Attorney General, has also argued that “the Court should analyze the Act’s restrictions under what has been called the ‘variable obscenity’ or ‘obscenity as to minors’ standard first mentioned in Ginsberg, 390 U.S. 629. The Court’s reasoning in Ginsberg that a state could prohibit the sale of sexually-explicit material to minors that it could not ban from distribution to adults should be extended to materials containing violence.”

The “Fallo” or dispositive portion of the judgment in question goes as follows:

We hold that the Act, as a presumptively invalid contentbased restriction on speech, is subject to strict scrutiny and not the “variable obscenity” standard from Ginsberg v. New York, 390 U.S. 629 (1968). Applying strict scrutiny, we hold that the Act violates rights protected by the First Amendment because the State has not demonstrated a compelling interest, has not tailored the restriction to its alleged compelling interest, and there exist less-restrictive means that would further the State’s expressed interests. Additionally, we hold that the Act’s labeling requirement is unconstitutionally compelled speech under the First Amendment because it does not require the disclosure of purely factual information; but compels the carrying of the State’s controversial opinion. Accordingly, we affirm the district court’s grant of summary judgment to Plaintiffs and its denial of the State’s cross-motion. Because we affirm the district court on these grounds, we do not reach two of Plaintiffs’ challenges to the Act: first, that the language of the Act is unconstitutionally vague, and, second, that the Act violates Plaintiffs’ rights under the Equal Protection Clause of the Fourteenth Amendment.—”Video Software Dealers Association; Entertainment Software Association v. Arnold Schwarzenegger and George Kennedy” – No. 07-16620; D.C. No. CV-05-04188-RMW – Alex Kozinski, Chief Judge, Sidney R. Thomas and

Consuelo M. Callahan, United States Court of Appeals for the Ninth Circuit Circuit Judges.

“We need to help empower parents with the ultimate decision over whether or not their children play in a world of violence and murder,” said the law’s author, Sen. Leland Yee, announcing he wanted Edmund Gerald “Jerry” Brown, Jr., the current Attorney General and a former governor of the State of California, to appeal the decision to the U.S. Supreme Court.

“Letting the industry police itself is like letting kids sign their own report cards and that a self regulating system simply doesn’t work. I’ve always contended that the … law the governor signed was a good one for protecting children from the harm from playing these ultra-violent video games. I’ve always felt it would end up in the Supreme Court,” Sen. Yee explained. “In fact, the high court recently agreed, in Roper v. Simmons (2005), that we need to treat children differently in the eyes of the law due to brain development,” he added.

According to Michael D. Gallagher, president of the Entertainment Software Association, plaintiff, the Court’s ruling has stressed that parents, with assistance from the industry, are the ones who should control what games their children play. “This is a clear signal that in California and across the country, the reckless pursuit of anti-video game legislation like this is an exercise in wasting taxpayer money, government time and state resources,” Gallagher said in a statement.

California’s violent video game law properly seeks to protect children from the harmful effects of excessively violent, interactive video games. While I am deeply disappointed in today’s ruling, we should not stop our efforts to assist parents in keeping these harmful video games out of the hands of children.

Entertainment Software Association members include Disney Interactive Studios, Electronic Arts, Microsoft Corp, THQ Inc, Sony Computer Entertainment America, and Take-Two Interactive Software, the maker of “Grand Theft Auto” games.

Judge Callahan has also reprimanded state lawyers for having failed to show any reasonable alternatives to an outright statewide ban against the ultra-violent video games. “Ratings education, retailer ratings enforcement, and control of game play by parents are the appropriate responses to concerns about video game content,” said Bo Andersen, president and chief executive of the Entertainment Merchants Association.

Andersen continues, “retailers are committed to assisting parents in assuring that children do not purchase games that are not appropriate for their age. Independent surveys show that retailers are doing a very good job in this area, with an 80 percent enforcement rate, and retailers will continue to work to increase enforcement rates even further; the court has correctly noted that the state cannot simply dismiss these efforts.”

California was already forced to pay $282,794 to the ESA for attorneys’ fees, money that would’ve helped with the state’s current budget difficulties. Andersen has urged California government officials not to appeal the case. “The estimated $283,000 in taxpayer money spent by the state on this case is so far an ‘ill-advised, and ultimately doomed, attempt at state-sponsored nannyism.’ A voluntary ratings system already exists to avoid the state-sponsored nannyism of a ban,” he explained.

“The governor believes strongly we have a responsibility to our children and our communities to protect against the effects of video games depicting ultra-violent actions,” said Governor Schwarzenegger spokeswoman Camille Anderson adding the governor was reviewing Friday’s decision.

Deputy Attorney General Zackery Morazzini, the state’s counsel in the appealed case, has stressed that “a law restricting sales of violent games is far more effective than industry self-policing, since the technological controls that the court cited as another alternative can be easily bypassed by any kid with an Internet connection.”

According to Jim Steyer, Founder of Common Sense Media, a non-profit organization of 750,000 regular users dedicated to improving children’s media lives, researches have shown that playing these violent video games are detrimental for kids mental and physical health. “The health threat involved with kids playing such games is equivalent to smoking cigarettes,” Steyer said. “These violent video games are learning tools for our children and clearly result in more aggressive behavior,” said Randall Hagar, California Psychiatric Association’s Director of Government Affairs.

The Federal Trade Commission‘s data reveals that “nearly 70 percent of thirteen to sixteen year olds are able to purchase M-rated (Mature) video games, which are designed for adults; ninety-two percent of children play video or computer games, of which about forty percent are rated M, which are the fastest growing segment of the 10 billion-dollar video game industry; the top selling games reward players for killing police officers, maiming elderly persons, running over pedestrians and committing despicable acts of murder and torture upon women and racial minorities.”

California’s violent video game ban law ruled unconstitutional by US Court of Appeals

Filed Under (Uncategorized) by on 07-08-2017

Sunday, February 22, 2009

A U.S. Court of Appeals on Friday has declared unconstitutional California Assembly Bills 1792 & 1793, the California “ultraviolent video games law” that sought to ban the sale or rental of violent video games to minors.

Federal judge Consuelo M. Callahan has ruled that the 2005 statewide ban, which has yet to be enforced, violates minors’ rights under the US Constitution’s First and 14th amendment because even the most graphic on-screen mayhem, video game content represents free speech that cannot be censored without proper justification.

The Court has ruled that there’s no convincing evidence it causes psychological damage to young people. The 3-0 judgment has affirmed an earlier ruling by a U.S. District Court, which barred enforcement of the law on the basis that it was “unduly restrictive” and “used overly broad definitions,” and that the state failed to show that the limitations on violent video games would actually protect children.

In 2005, Leland Yee (???), a California State Senator (in District 8 which includes the western half of San Francisco and most of San Mateo County), Speaker pro Tempore of the Assembly (D-San Francisco/Daly City), introduced California Assembly Bills 1792 & 1793 which barred “ultra-violent” video games from minors under the age of eighteen in California and mandated the application of ESRB ratings for video games.

“California Assembly Bills 1792 & 1793” were commonly called the “ultraviolent video games bills” or simply “video game ban” bills. Bill 1792 banned the sales of such video games while Bill 1793 required signs explaining the regulations on said games to be placed where such were sold. Both bills were passed by the Assembly and signed by Governor Arnold Schwarzenegger into law (AB 1179) on October 7, 2005.

Explicitly, these two bills provided that:

  • AB 1792 will place ultra-violent video games into the “matter” portion of the penal code, which criminalizes the sale of said material to a minor.
  • AB 1793 will require retailers to place M-rated games separate from other games intended for children, and will also require retailers to display signage explaining the ESRB rating system.

Yee, a former child psychologist has publicly criticized such games as Grand Theft Auto: San Andreas and Manhunt 2, and opposes the U.S. Army’s Global Gaming League.

On October 17, 2005, before the effectivity of the challenged Act, plaintiffs Video Software Dealers Association, the not-for-profit international trade association dedicated to advancing the interests of the $32 billion home entertainment industry and Entertainment Software Association, a 1994 US trade association of the video game industry have filed lawsuit (D.C. No. CV-05-04188-RMW) against the defendants Governor Arnold Schwarzenegger, CA Attorney General, Edmund G. Brown, Santa Clara County District Attorney George Kennedy, City Attorney for the City of San Jose, Richard Doyle, and County Counsel for the County of Santa Clara, Ann Miller Ravel.

Plaintiffs’ counsel, Jenner & Block‘s Paul M. Smith has filed a declaratory relief to invalidate the newly-enacted California Civil Code sections 1746-1746.5 (the “Act”), on the grounds that it allegedly violated 42 U.S.C. § 1983 and the First and Fourteenth Amendments.

Plaintiffs have submitted that “the Act unconstitutionally curtailed freedom of expression on its face based on content regulation and the labeling requirement, was unconstitutionally vague, and violated equal protection. California’s restrictions could open the door for states to limit minors’ access to other material under the guise of protecting children.”

By December 2005, both bills had been struck down as unconstitutional, by Ronald M. Whyte, District Judge, Presiding in the United States District Court for the Northern District of California in San Jose, thereby preventing either from going into effect on January 1, 2006.

Judge Whyte has granted plaintiffs’ motion for a preliminary injunction in “Video Software Dealers Ass’n v. Schwarzenegger,” 401 F. Supp. 2d 1034 (N.D. Cal. 2005), and cross-motions for summary judgment, in “Video Software Dealers Ass’n v. Schwarzenegger,” No. C-05-04188, slip op. (N.D. Cal. Aug. 6, 2007).

Similar bills were subsequently filed in such states as Illinois, Oklahoma, Minnesota, Michigan and Louisiana have been ruled to be unconstitutional by federal courts on First Amendment grounds, according to Sean Bersell, a spokesman for the Entertainment Merchants Association.

The defendants, in the instant Case No. 07-16620, have timely appealed the judgment. On October 29, 2008, the appealed case was argued and submitted to the Sacramento, California‘s U.S. Court of Appeals, hence, the promulgation of the instant 30 pages decision (No. 07-16620; D.C. No. CV-05-04188-RMW) by Alex Kozinski, Chief Judge, Sidney R. Thomas and Consuelo M. Callahan (who wrote the court’s opinion), United States Court of Appeals for the Ninth Circuit Judges.

In the ban’s defense, Deputy Attorney General for the State of California, Zackery Morazzini has contended that “if governments restrict the sale of pornography to minors, it should also create a separate category for ultra-violent video games.” Edmund Gerald “Jerry” Brown, Jr., California Attorney General, has also argued that “the Court should analyze the Act’s restrictions under what has been called the ‘variable obscenity’ or ‘obscenity as to minors’ standard first mentioned in Ginsberg, 390 U.S. 629. The Court’s reasoning in Ginsberg that a state could prohibit the sale of sexually-explicit material to minors that it could not ban from distribution to adults should be extended to materials containing violence.”

The “Fallo” or dispositive portion of the judgment in question goes as follows:

We hold that the Act, as a presumptively invalid contentbased restriction on speech, is subject to strict scrutiny and not the “variable obscenity” standard from Ginsberg v. New York, 390 U.S. 629 (1968). Applying strict scrutiny, we hold that the Act violates rights protected by the First Amendment because the State has not demonstrated a compelling interest, has not tailored the restriction to its alleged compelling interest, and there exist less-restrictive means that would further the State’s expressed interests. Additionally, we hold that the Act’s labeling requirement is unconstitutionally compelled speech under the First Amendment because it does not require the disclosure of purely factual information; but compels the carrying of the State’s controversial opinion. Accordingly, we affirm the district court’s grant of summary judgment to Plaintiffs and its denial of the State’s cross-motion. Because we affirm the district court on these grounds, we do not reach two of Plaintiffs’ challenges to the Act: first, that the language of the Act is unconstitutionally vague, and, second, that the Act violates Plaintiffs’ rights under the Equal Protection Clause of the Fourteenth Amendment.—”Video Software Dealers Association; Entertainment Software Association v. Arnold Schwarzenegger and George Kennedy” – No. 07-16620; D.C. No. CV-05-04188-RMW – Alex Kozinski, Chief Judge, Sidney R. Thomas and

Consuelo M. Callahan, United States Court of Appeals for the Ninth Circuit Circuit Judges.

“We need to help empower parents with the ultimate decision over whether or not their children play in a world of violence and murder,” said the law’s author, Sen. Leland Yee, announcing he wanted Edmund Gerald “Jerry” Brown, Jr., the current Attorney General and a former governor of the State of California, to appeal the decision to the U.S. Supreme Court.

“Letting the industry police itself is like letting kids sign their own report cards and that a self regulating system simply doesn’t work. I’ve always contended that the … law the governor signed was a good one for protecting children from the harm from playing these ultra-violent video games. I’ve always felt it would end up in the Supreme Court,” Sen. Yee explained. “In fact, the high court recently agreed, in Roper v. Simmons (2005), that we need to treat children differently in the eyes of the law due to brain development,” he added.

According to Michael D. Gallagher, president of the Entertainment Software Association, plaintiff, the Court’s ruling has stressed that parents, with assistance from the industry, are the ones who should control what games their children play. “This is a clear signal that in California and across the country, the reckless pursuit of anti-video game legislation like this is an exercise in wasting taxpayer money, government time and state resources,” Gallagher said in a statement.

California’s violent video game law properly seeks to protect children from the harmful effects of excessively violent, interactive video games. While I am deeply disappointed in today’s ruling, we should not stop our efforts to assist parents in keeping these harmful video games out of the hands of children.

Entertainment Software Association members include Disney Interactive Studios, Electronic Arts, Microsoft Corp, THQ Inc, Sony Computer Entertainment America, and Take-Two Interactive Software, the maker of “Grand Theft Auto” games.

Judge Callahan has also reprimanded state lawyers for having failed to show any reasonable alternatives to an outright statewide ban against the ultra-violent video games. “Ratings education, retailer ratings enforcement, and control of game play by parents are the appropriate responses to concerns about video game content,” said Bo Andersen, president and chief executive of the Entertainment Merchants Association.

Andersen continues, “retailers are committed to assisting parents in assuring that children do not purchase games that are not appropriate for their age. Independent surveys show that retailers are doing a very good job in this area, with an 80 percent enforcement rate, and retailers will continue to work to increase enforcement rates even further; the court has correctly noted that the state cannot simply dismiss these efforts.”

California was already forced to pay $282,794 to the ESA for attorneys’ fees, money that would’ve helped with the state’s current budget difficulties. Andersen has urged California government officials not to appeal the case. “The estimated $283,000 in taxpayer money spent by the state on this case is so far an ‘ill-advised, and ultimately doomed, attempt at state-sponsored nannyism.’ A voluntary ratings system already exists to avoid the state-sponsored nannyism of a ban,” he explained.

“The governor believes strongly we have a responsibility to our children and our communities to protect against the effects of video games depicting ultra-violent actions,” said Governor Schwarzenegger spokeswoman Camille Anderson adding the governor was reviewing Friday’s decision.

Deputy Attorney General Zackery Morazzini, the state’s counsel in the appealed case, has stressed that “a law restricting sales of violent games is far more effective than industry self-policing, since the technological controls that the court cited as another alternative can be easily bypassed by any kid with an Internet connection.”

According to Jim Steyer, Founder of Common Sense Media, a non-profit organization of 750,000 regular users dedicated to improving children’s media lives, researches have shown that playing these violent video games are detrimental for kids mental and physical health. “The health threat involved with kids playing such games is equivalent to smoking cigarettes,” Steyer said. “These violent video games are learning tools for our children and clearly result in more aggressive behavior,” said Randall Hagar, California Psychiatric Association’s Director of Government Affairs.

The Federal Trade Commission‘s data reveals that “nearly 70 percent of thirteen to sixteen year olds are able to purchase M-rated (Mature) video games, which are designed for adults; ninety-two percent of children play video or computer games, of which about forty percent are rated M, which are the fastest growing segment of the 10 billion-dollar video game industry; the top selling games reward players for killing police officers, maiming elderly persons, running over pedestrians and committing despicable acts of murder and torture upon women and racial minorities.”

Free Software Foundation releases first draft of GPLv3

Filed Under (Uncategorized) by on 07-08-2017

Monday, January 16, 2006

The Free Software Foundation released the first draft for the next version of the GNU General Public License at the International Public Conference for GPLv3 in Cambridge, Massachusetts, USA, today. The revisions mark the first changes to the GPL since the second version was released in 1991.

According to Richard M. Stallman, the president of the Free Software Foundation, the most significant change to the license are changes to allow GPLv3 to be compatible with other popular free software licenses, notably the Apache Software License 2.0 and the Eclipse license. A second significant change, according to Stallman, is the addition of a clause prohibiting the use of GPL software for Digital rights management (DRM), “something for which there can never be toleration.”

As of noon EST today, the license is available in draft form on the Free Software Foundation’s website. The conference about the license, which continues now and into Tuesday, is being held in Building 10, Room 250, on the campus of the Massachusetts Institute of Technology. Approximately 200 people attended the morning session of the conference, during which Eben Moglen gave what he called a “quick” 90 minute overview of the license changes.

This article features first-hand journalism by Wikinews members. See the collaboration page for more details.
This article features first-hand journalism by Wikinews members. See the collaboration page for more details.

While Moglen’s presentation covered a great deal of legal detail, it was not without levity. When the cell phone of Dave Turner, an FSF staff member sitting in the front row, rang during Moglen’s speech, Stallman broke in, requesting of the audience, “If you have brought in a portable tracking and surveillance device, you should turn it off,” before making other remarks about the police.

The crowd at the conference included a large number of free software celebrities, including Bruce Perens, Andrew Tridgell, and Chris diBona. According to Wikinews reporter Brandon Stafford, it seemed that IBM and Sun were the corporations with the most employees present. Representing the companies were Bob Sutor, Craig Cook, and Mark Brown from IBM and Simon Phipps and Doug Johnson from Sun. Also in attendance were representatives from Intel, Redhat, MySQL AB, Hitachi, and Qualcomm, among others.

Importance Of Reviews For Online Businesses}

Filed Under (Car Sales) by on 27-07-2017

Submitted by: HiCinko LLC

In todays day and age reviews can be very crucial, not just for any particular business but for every business. How? Yes, the dramatic question arises i.e. is how? And the answer to that is that there has been an entry of data oriented businesses and lead oriented business in the market in a very gigantic way and like any other business; reviews prove to be very significant for them. As we know, that how big a leap technology has taken and what it means in todays times and the effect can be seen on the businesses, especially the online ones.

Aspects

So, there are many aspects to the business which depend on one of the widest phenomenon which is currently there on the planet: internet. One aspect of internet is to increase ones business potential through reviews and there are many sites present on the internet which offer its services to people to express their opinion and experiences about any business through writing or posting a review. However insignificant it may sound but it is true. It does have an impact.

The Story

Lets understand this through a story. So, the story goes like this that one day there were two friends Pierre and James who were looking for an online site where they could book there flight tickets online.

So, they searched the internet and found two different sites which promised to sell online flight tickets at the cheapest airfares. Pierre booked through one and James used another website for booking online tickets. What happened that Pierre got the same deal at a much cheaper price whereas James got it at approximately 20% higher price which was totally unacceptable for him. He felt cheated.

So, he decided that he would be doing what he could do as a customer given the circumstances. Certainly, he could not charge back as the deal had been closed and the option of suing was long gone in the past. So, he went to their website and posted a review about the agency using his freedom of speech and he did the same on many other reviewing sites as well about that particular agency. Interestingly, what he found out was that there were many reviews of the same travel agency which were listed on the websites. Some were bad and some were good too and he observed another peculiar thing and it was that the reviews had the power to influence the decisions of other people as well. On some reviews there were likes and on the negative reviews there were negative comments of people agreeing with the reviewer that how bad the certain company was and how good a certain company was in terms of providing its services. It was all about the experience of the customer.

The Conclusion

With this we can extract certain important points as our conclusion regarding the importance of reviews:

Reviewing is crucial for businesses.

Reviewing can help and win first time customers.

It is imperative for overall sales strategy.

It can prove to be helpful in doing conversions for the business.

These are some of the subtle yet impactful characteristics of the power of reviewing and expressing ones opinion on the internet regarding a particular product or service.

About the Author: HiCinko is one of the leading online travel agency working in an out of the box manner for its clients, exclusively making the subtle experience of traveling not just effortless and efficient but also fun and highly innovative; thus, helping the clients in finding their much desired traveling destinations, giving them an opportunity to breathe in the cool and rejuvenating air of their dream places which they wanted to go to and experience, perhaps, from a very long time. At Hicinko, we basically are known for bridging the gap between the traveler and the destination which is somewhat a noble thing to do. For Hicinko, client satisfaction is always on high-priority. You can visit HiCinko for making your flight reservations

HiCinko.com

Source:

isnare.com

Permanent Link:

isnare.com/?aid=1967923&ca=Business }

US ‘Black Friday’ shoppers gather hours, even days before some stores’ openings

Filed Under (Uncategorized) by on 27-07-2017

Friday, November 29, 2013

With the US retail tradition of ‘Black Friday’ already underway early Thursday evening, some shoppers began gathering outside retail stores as much as 53 hours prior to these special sales events. This, according to a Texas man who told Wikinews that he and his companions had started gathering at their local Best Buy store at 1:00pm on Tuesday, awaiting the 6:00pm Thursday opening. Target retail stores opened across the country at 8pm (local time) on Thursday evening. At 8:45pm Thursday evening, approximately 500 cars were parked at the Target store in Tyler, Texas.

At least four camping tents were set up outside the Best Buy store in the Dallas, Texas area, during pre-dawn hours on Thanksgiving morning. Years ago, it was seen as something special for retail stores to open at 6am on the so-called ‘Black Friday’ following Thanksgiving Day; that time would be considered “late” by modern standards. Many retailers use barricades to organize those who gather at their storefronts. For the first time ever, a shopping mall in Las Cruces, New Mexico will open at 8pm on Thanksgiving Day and will remain open for 25 consecutive hours, closing at 9pm Friday evening.

In recent years, several significant injuries have occurred during the melee that often ensued when stores opened their doors for Black Friday events. In 2011, a woman shot pepper spray at 20 people who were waiting to purchase the newest Xbox system.

EU warns Microsoft: forthcoming Vista risks antitrust breach

Filed Under (Uncategorized) by on 26-07-2017

Thursday, March 30, 2006

The European Commission has warned Microsoft that features the company intends to include in its next version of Windows known as Windows Vista may breach the European Union’s antitrust laws.

The EU’s commissioner in charge of competition, Neelie Kroes, wrote to Steve Ballmer CEO of Microsoft last week informally warning him that Microsoft’s plans to include security features, search tools, copyright protection services and an application to create documents similar to Adobe’s PDF files into Vista would violate European antitrust laws, according to her spokesman Jonathan Todd.

Mr. Todd said that the commission was worried that features Microsoft plans to include in Vista may prevent customers from choosing their own software combinations. He emphasised that the letter was not a signal of a formal antitrust inquiry into Windows Vista.

The commission wrote the letter following a letter from Microsoft asking them to indicate if there were any possible competition issues with the new system. Mr. Todd said: “We assume that Microsoft has its own interests at heart. It wants to launch another product without having to worry about the Commission instituting various actions under antitrust law.”

Microsoft’s top lawyer in Europe, Horacio Guttierez, said Wednesday that adding such functions into the operating system was essential if Microsoft was to meet customer demand. “I know consumers want more secure computer systems,” he said.

Windows Vista includes software called Windows Defender, which seeks out and removes spyware and adware. Guttierez claims that forcing Microsoft to sell Windows without Defender “is a bit like forcing BMW to sell cars without airbags”.

“We have a responsibility to make our products better and more secure for our customers,” he said.

Details emerge of Honda’s withdrawal from Formula One

Filed Under (Uncategorized) by on 26-07-2017

Monday, December 8, 2008

More details have emerged over the weekend after the surprise announcement last week of Honda‘s intention to sell its Formula One racing team, Honda Racing F1. The team management, Nick Fry and Ross Brawn, have already announced confidence in their ability not only to find a buyer for the team but also to deliver the performance expected of Honda’s 2009 car. Prices as low as £1 have been put forward as possible prices tags for the Northampton based team, with Honda CEO Takeo Fukui stating that “Just to make the team possible to exist, a small price tag is acceptable”.

On Saturday the Japanese car giant said that before selling the team it was going to offer British driver Jensen Button, who had given the Honda team its only victory, a way out of his recently signed multi-million pound contract with the team so he could try to get a drive with other teams. However, Ross Brawn appears eager to retain the Briton and either retain Brazilian Rubens Barrichello or sign GP2 driver Bruno Senna, nephew of legendary racer Ayrton Senna. At an industry awards dinner, Button indicated his desire for a buyer to be found for Honda, saying any buyer would get “… a great team with excellent facilities. And with the leadership of Ross Brawn, and the whole team as they are, we can come through this and be on the grid in 2009”. Button has also spoken of his shock and pain at Honda’s decision.

Ross Brawn, who was brought into the Honda team with much fan fare before the 2008 season, has spoken of his shock at finding out about the sale of the team. Brawn, who is credited with helping Michael Schumacher and Ferrari dominate Formula One for much of the last decade, indicated he was expected funding cuts and had prepared a reduced budget but hadn’t expected the full withdrawal of support that Honda announced. Brawn has also indicated understanding of Honda’s reasoning, with their sales down 40% in some markets and Honda F1’s £200m+ budget a cost they were unwilling to bear.

Though Honda has committed to providing a budget for the team until March, the budget is lower than that which had been expected and so the team has had to pull out of the crucial winter tests at Jerez. This has denied Formula One hopeful Bruno Senna another test with the team and has combined with the engine implications of Honda’s withdrawal to push the new car’s final testing from January to March, just weeks before the first Grand Prix in Australia. Ross Brawn however remains confident of competing with new Formula One frontrunners BMW Sauber and Formula One supremo Bernie Ecclestone has tipped the team as a great buy, saying “I’ve no doubt Honda would have been in top four next year without any problems. They’ve spent a lot of money to put themselves in that position so if anyone does want to be in F1 this is a team they should look to buy. It’s a big opportunity for any company that’s run efficiently to benefit”.

70 532 Preparation Material}

Filed Under (Used Parts) by on 15-07-2017

Submitted by: Henry Kay

Case Study: 1

Web-based Solution

Background

You are developing a web-based solution that students and teachers can use to collaborate on written assignments. Teachers can also use the solution to detect potential plagiarism, and they can manage assignments and data by using locally accessible network shares.

Business Requirements

The solution consists of three parts: a website where students work on assignments and where teachers view and grade assignments, the plagiarism detection service, and a connector service to manage data by using a network share.

The system availability agreement states that operating hours are weekdays between midnight on Sunday and midnight on Friday.

Plagiarism Service

The plagiarism detection portion of the solution compares a new work against a repository of existing works. The initial dataset contains a large database of existing works. Teachers upload additional works. In addition, the service itself searches for other works and adds those works to the repository.

Technical Requirements

Website

The website for the solution must run on an Azure web role.

Plagiarism Service

The plagiarism detection service runs on an Azure worker role. The computation uses a random number generator. Certain values can result in an infinite loop, so if a particular work item takes longer than one hour to process, other instances of the service must be able to process the work item. The Azure worker role must fully utilize all available CPU cores. Computation results are cached in local storage resources to reduce computation time.

Repository of Existing Works

The plagiarism detection service works by comparing student submissions against a repository of existing works by using a custom matching algorithm. The master copies of the works are stored in Azure blob storage. A daily process synchronizes files between blob storage and a file share on a virtual machine (VM). As part of this synchronization, the ExistingWorkRepository object adds the files to Azure Cache to improve the display performance of the website. If a student’s submission is overdue, the Late property is set to the number of days that the work is overdue. Work files can be downloaded by using the Work action of the TeacherController object

Network Connecto

Clients can interact with files that are stored on the VM by using a network share. The network permissions are configured in a startup task in the plagiarism detection service.

Service Monitoring

The CPU of the system on which the plagiarism detection service runs usually limits the plagiarism detection service. However, certain combinations of input can cause memory issues, which results in decreased performance. The average time for a given computation is 45 seconds. Unexpected results during computations might cause a memory dump. Memory dump files are stored in the Windows temporary folder on the VM that hosts the worker role.

Security

Only valid users of the solution must be able to view content that users submit. Privacy regulations require that all content that users submit must be retained only in Azure Storage. All documents that students upload must be signed by using a certificate named DocCert that is installed in both the worker role and the web role.

Solution Development

You use Microsoft Visual Studio 2013 and the Azure emulator to develop and test both the compute component and the storage component. New versions of the solution must undergo testing by using production data.

Scaling

During non-operating hours, the plagiarism detection service should not use more than 40 CPU cores. During operating hours, the plagiarism detection service should automatically scale when 500 work items are waiting to be processed. To facilitate maintenance of the system, no plagiarism detection work should occur during non-operating hours. All ASP.NET MVC actions must support files that are up to 2 GB in size.

Biographical Information

Biographical information about students and teachers is stored in a Microsoft Azure SQL database. All services run in the US West region. The plagiarism detection service runs on Extra Large instances.

Solution Structure

Relevant portions of the solution files are shown in the following code segments. Line numbers in the code segments are included for reference only and include a two-character prefix that denotes the specific file to which the line belongs.

Question: 1

DRAG DROP

You need to configure storage for the solution.

What should you do? To answer, drag the appropriate XML segments to the correct locations. Each XML segment may be used once, more than once, or not at all. You may need to drag the split bar between panes or scroll to view content.

Answer:

Ref:

http://msdn.microsoft.com/en-us/library/azure/ee758708.aspx

Question: 2

You are deploying the web-based solution in the West Europe region.

You need to copy the repository of existing works that the plagiarism detection service uses. You must achieve this goal by using the least amount of time.

What should you do?

A. Copy the files from the source file share to a local hard disk. Ship the hard disk to the West Europe data center by using the Azure Import/Export service.

B. Create an Azure virtual network to connect to the West Europe region. Then use Robocopy to copy the files from the current region to the West Europe region.

C. Provide access to the blobs by using the Microsoft Azure Content Delivery Network (CDN). Modify the plagiarism detection service so that the files from the repository are loaded from the CDN.

D. Use the Asynchronous Blob Copy API to copy the blobs from the source storage account to a storage account in the West Europe region.

Answer: D

Ref:

http://blogs.msdn.com/b/windowsazurestorage/archive/2012/06/12/introducing-asynchronous-cross-account-copy-blob.aspx

Question: 3

HOTSPOT

You need to find all existing works about World History that are overdue and are stored in the repository.

How should you complete the relevant code? To answer, select the appropriate option or options in the answer area.

Answer:

Question: 4

DRAG DROP

You need to insert code at line WR16 to implement the GetWork method.

How should you complete the relevant code? To answer, drag the appropriate code segment to the correct location. Each code segment may be used once, more than once, or not at all. You may need to drag the split bar between panes or scroll to view content.

Answer:

Question: 5

HOTSPOT

The Compute method in the PlagiarismCalculation class takes a significant amount of time to load existing works from blob storage. To improve performance, the service must load existing works from the cache.

You need to modify the Compute method in the class PlagiarismCalculation.

How should you modify the method? To answer, select the appropriate option or options in the answer area.

Answer:

Question: 6

You update the portion of the website that contains biographical information about students.

You need to provide data for testing the updates to the website.

Which approach should you use?

A. Use SQL Server data synchronization.

B. Use the Active Geo-Replication feature of Azure SQL Database.

C. Use SQL Replication.

D. Use the Geo-Replication feature of Azure Storage.

Answer: A

Question: 7

HOTSPOT

You need to configure scaling for the plagiarism detection service.

What should you do? To answer, select the appropriate values in the dialog box in the answer area.

Answer:

Question: 8

HOTSPOT

You need to implement the Work action on the TeacherController object.

How should you complete the relevant code? To answer, select the appropriate options in the answer area.

Answer:

About the Author: Test Information: Total Questions: 155 Test Number: 70-532 Vendor Name: MICROSOFT Cert Name: MCTS Test Name: DEVELOPING MICROSOFT AZURE SOLUTIONS Official Site:

examcertify.co.uk

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Source:

isnare.com

Permanent Link:

isnare.com/?aid=1964086&ca=Business }

An interview with gossip columnist Michael Musto on the art of celebrity journalism

Filed Under (Uncategorized) by on 15-07-2017

Sunday, October 7, 2007

There are two things one can expect on a trip to see Michael Musto at the offices of the Village Voice: a 20-minute round-trip wait for the elevator and rapid fire answers from one of the most recognizable gossip columnists in the United States. Musto, in addition to his appearances on Countdown with Keith Olbermann and the E! network, has been writing his column for the Voice since 1984. He has recently compiled the best of them in a book released this year titled, La Dolce Musto: Writings by the World’s Most Outrageous Columnist. He was Carrie Bradshaw, replete with a prodigious use of puns, before Sex in the City was a thought. His column is a romp through his life, spats and opinions on socio-political issues. As David Thigpen of the Chicago Tribune wrote, Musto is “a funny and caustic satirist who masquerades as a gossip and nightlife columnist.”

Musto, a Columbia University graduate, is a rarity in today’s celebrity world: he is accessible. He often corresponds with his readers and his public functions are a mix of parties, nightclubs, academic lectures, university panels and film premieres.

He is friendly and frank, and he welcomes people to join him in his world (“I just got a message that Michael Lucas died!” he says staring wide-eyed at his phone; the message turned out to be false). Wikinews reporter David Shankbone spoke with Musto about his life and his relationship to the world of celebrity journalism. And he did not hold back.


Contents

  • 1 On writing a gossip column
  • 2 On celebrities
  • 3 On the gay community
  • 4 On outing gay celebrities
  • 5 On New York City
  • 6 Musto on Musto
  • 7 Sources